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Your personal map of the world. Pin everywhere you’ve been, everywhere you want to go, the places you’ve lived, and the ones you’d never bother with — across 197 countries and 7,300 cities, zoomable from the whole globe down to a single city. Watch your atlas fill with colour, then share it with a friend: when they open your link, you both instantly see every place you both want to go. A warm, paper-map travel diary and shared bucket-list in one.
by geodude

A text-based dungeon crawler in the old MUD tradition. Descend seven floors of procedurally dealt rooms, fight in deliberate turn-based combat that asks you to read each enemy, across six classes and six bloodlines, and spend the embers of every death on permanent power at the Last Hearth.

Be the grumpy old dragon. Word's got out about your hoard, and now they come — knights, scouts, clerics, cloaked sneaks, gold-thieving pack-mules, enraging zealots, shield-bearing bulwarks, banner-waving heralds, leaping vaulters, burrowing tunnellers, the occasional Hero of Legend — delving toward your gold. You can't be bothered to actually fight anyone (so messy), so you arrange the lair against them instead: a slick step here, a fog-venting geode there, a lullaby chime to nap the stubborn knight, a cinderjet that keeps them burning after they pass, a spike-shelf to snap up under a sprinter, a rockfall to pen the whole party. Hold seven winding tunnels — some folding back on themselves so a single trap bites twice — each with its own path, its own delvers, and a new tool to earn. Waves now arrive in surges with a lull between, so drop a fresh trap mid-fight before the heavy push lands. Then dive into the endless Deep Delve. A daily Raid + a leaderboard of the realm's grumpiest dragons.
by Archvile

A candlelit night-locksmith deduces the lost combinations of antique strongboxes — by reading the tumblers, and by listening. Set gemstones into the brass dial, pull the lever to test the lock, and read the glass cutaway: gold tumblers mean a gem is in the right well, silver means right gem, wrong well. Spend a precious listen on the brass ear-horn to learn exactly how many of one gem hide in the answer. Crack each box before your roll of picks runs out, recover the curio inside for the shelf, and chase the daily Strongbox of the Day.
by riddlerzzz

Learn to use a game controller in the calmest way possible. Glide a sea turtle around an endless coral reef with the twin sticks — the left stick swims, the right stick turns the camera — and collect glowing shells. No timer, no way to lose; just gentle exploration built for toddlers and brand-new gamers. A game controller is required.
by dadapps

A drowned manor, a lamp-spirit, and a window of surface light. You can't move on your own — but you can slip into the sunken furniture and borrow how each piece moves: slide like the chair, step like the clock, vault like the stool, drift like the trunk. Swap from piece to piece to reach the one bright window in each flooded room. A calm, hand-built logic puzzle with a new daily Tide Room.
by leviOsa

A logic-puzzle game set in a village lantern workshop during festival week. Commissions arrive as charcoal sketches pinned to the corkboard: a target string of glowing paper lanterns. You rig brass contraptions along a pulley line — dye basins that recolor, snuffer bells that remove, paper presses that unfold one lantern into two, knotting jigs that merge matching neighbours, sorting forks, turnabout pulleys, counting gates — and your string of lanterns rides the line through each device, transforming station by station until it matches the sketch. Then you pull the cord and release them into the night sky. Thirty-six commissions across six festival nights teach function composition without ever saying so; a melting candle stub marks par, wax seals reward elegant lines, and the daily Night-Market Commission has a fewest-steps leaderboard and streaks.
by cozygames

A golden-hour railway dice roguelike. Your locomotive hauls a stack of cargo crates, every crate holds a die, and those dice are both your health and your attack — lose a crate, lose a die. Haul-offs against rival engines resolve in tumbling dice rolls where the sum is your damage, holding dice to reroll the rest is the push-your-luck dial, and rolling exactly 13 wakes the Rail Jinx, a soot-sprite who takes his cut out of your hull. Thirteen stops up the line — seven duels, six depot drafts of lanterns, plating, and crew — to the Baron at the summit, whose own 13s hit you for 13 instead. Roguelite runs of 10-16 minutes, three unlockable engines, and a seeded Daily Haul where everyone rides the same line, with a leaderboard and streaks.
by offtherails

You are a small, determined comet on a fixed orbit through a busy little solar system. Hold to burn, release to coast — that is the whole game, and it is plenty. Planets, moons, and asteroid trams cross your path at four glowing intersections, and one bump ends the run. Graze past a crosser for near-miss bonuses, chain them for multipliers, and ride the blaze at top speed when your nerve holds. Every lap tightens the traffic. Endless score-chasing with unlockable comet palettes, plus a seeded Daily Crossing where everyone threads the same sky, with a shared leaderboard and streaks.

Raise a plucky kid goat in a sunny alpine meadow and head-butt your way up the mountain, switchback by switchback, to dethrone the Old Ram of the Summit. Train her Horn, Hoof, and Fleece, keep her belly full from the Feed Cart, and scout each rival before you climb — battles auto-resolve in friendly clack-of-horns tussles where your build does the fighting. At wins 3 and 7 she grows into an Ironhorn, Cragdancer, or Stonewool, and each archetype climbs the mountain its own way. One loss tumbles you into the haystack: a full ascent is a 12–16 minute roguelite run with unlockable starter kids, a seeded Daily Climb with a shared leaderboard and streaks, and a final boss who punishes goats that coasted.
by RPGKids

One current moves both otters. Swipe to send a current across a moonlit pond — Maple and Pebble both drift until something stops them, so every move plays out twice. Park one otter against a mossy rock to steer the other alone, then bring them back together on their side-by-side lily beds so they can hold paws while they sleep. 50 handcrafted ponds across 5 chapters, a shared Daily Pond with streaks and a move-count leaderboard, an endless Open Water mode, and a 3-star par system with unlimited undo.

A meditative falling-sand toy that doubles as a generative instrument. Pour coloured sand, water, fire, and seeds into a glass vessel and watch them fall, pile, and avalanche — and because every grain that settles plays a note, building your sand-art bottle quietly composes its own ambient music. Tilt to pour, swap palettes, vessels, and soundpacks, or just leave it be and let the scene drift.
by Archvile

A world-capitals speed quiz. You’re prompted one country at a time — type its capital and the country fills in with a pin dropped on the real city; hit Reveal if you’re stuck (it won’t count). A spotlight panel zooms to show you where the asked country is while the full map stays put for context. Eight maps (world + every continent), three paces, leaderboards, percentile standings, and a per-answer rarity stat that shows how many other players knew each capital.
by geodude

Learn the flag, capital, and region of all 194 countries with adaptive flashcards, multiple-choice quizzes, a searchable atlas, and a mastery dashboard — right in your browser.
by Launch Arcade

Learn how Git really works — visually. Build real Git commands by tapping (no typing) and watch a live commit graph branch, merge, and rebase in real time. A guided 17-lesson curriculum takes you from your first commit to untangling diverged branches, plus Practice, Sandbox, and a Daily puzzle.
by Mercutio

A witchy weather app where Morgana the Witch peers into the meteorological beyond. Get current conditions, hourly forecasts, and a 7-day outlook for any city in the world — then check back tomorrow to see if the Witch's prophecy held, or if she "cast a spell" to change the weather.
by mercury

Premium dominoes with the warmth of a back-porch table. Play All Fives, All Threes, Fives & Threes, Bergen, Block, Draw, Matador, Mexican Train, or Chicken Foot against a thoughtful AI — or pass the device for 2–4 friends, a four-player free-for-all, or 2v2 partners. Sculpted tiles, a daily challenge, leaderboards, achievements, and an interactive tutorial that teaches real strategy.
by Mercutio

A pseudo-3D bubble shooter on a spinning tower. Drag to rotate the column, tap to fire, and match three or more colours to pop them — loose bubbles tumble for bonus points. The ceiling keeps creeping down, so clear fast before the tower buries you. Power-ups, a daily challenge, leaderboards, three themes, and a colour-blind mode.
by Alustriel92

A geography speed-quiz. Type country names against the clock — every one you nail lights up the map. Eight maps (world + every continent), three paces, leaderboards, percentile standings, and a per-answer rarity stat that shows how many other players named each country.
by geodude

A sweet physics drop-merge game where you launch candies upward into a growing pile. Match identical treats to merge them into bigger, more delicious sweets — and watch for special drops that clear whole columns or blast the board. Keep the pile from overflowing before the shop closes!
by Alustriel92

A nonogram (Picross) puzzle game with 40 hand-crafted pixel-art puzzles. Fill cells by following the row and column number clues to reveal hidden icons — rockets, skulls, snowflakes, and more. Filter by Easy, Medium, or Hard, track your best times, and reveal full-color pixel art when you solve each puzzle.
by Launch Arcade

Create decks, study in three modes (flip & rate, multiple choice, type the answer), and share with the community. Spaced-repetition-style weighting keeps the cards you struggle with coming back.
by Alustriel92

A color memory game. Study a photo's tone for 5 seconds, then restore it after a color shift is applied — across 5 rounds. Scored on how precisely you match the original.
by Mercutio

A premium reaction timer. Watch the animated shape — click the instant it turns green. Five rounds, global leaderboard.
by Mercutio

The Alchemist's Atelier is a dark, atmospheric idle game set in a medieval laboratory. Starting with nothing but a mortar and pestle, you grind herbs, distill reagents, and unlock a chain of alchemical resources — from essence and mercury to sulfur, salt, and the rare, luminous Aurum. Build an atelier of ten producers, each evolving as your mastery grows. Fifteen transmutations fire automatically at key milestones, reshaping your operation without requiring any management. When enough Aurum has been refined, invoke the Great Work — a prestige that resets your run but earns permanent Lapis stones, each one multiplying every future cycle. The longer you play, the deeper the mystery. Claim glowing alchemical sigils for production boosts, unlock a Journal as the work progresses, and discover the Quintessence layer — a fifth element that accumulates across all time, funding upgrades that carry through every cycle forever.
by Archvile

A classic sliding tile puzzle featuring iconic public domain artwork. Slide the tiles into place to reveal the masterpiece — choose Easy (3 tiles), Normal (8 tiles), or Hard (15 tiles, the classic 15-puzzle). Upload your own photo for a personal challenge.
by Launch Arcade

Browse all 386 Gen 1–3 Pokémon. Search by name, filter by type or generation, and tap any card to see full stats.
by Launch Arcade

A casual chiptune loop maker. Tap cells, pick a vibe, share remixable 16-step loops in under a minute.
by Launch Arcade

Plot a route through a star-field, visit every planet, and manage your fuel. Today's grid is the same for every pilot — optimize it.
by Launch Arcade
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